SIG.01 — The program
One week. One shipped project.
In person, Monday to Sunday. Software goes live on Day 1 and grows every day after — by Day 7 it runs in front of a room.
SIG.02 — The week
Seven days, start to shipped.
- Day 1
ship a live page in the first hour.
- Day 2
plan your build, learn to direct the AI.
- Days 3–5
build your project.
- Day 6
test, audit, polish.
- Day 7
Demo Day.
Demo Day is every week — and it's open house. Come see what students built in seven days.
Next Demo Day — Sun, Sep 20
SIG.03 — The process
One process. Six phases. Any project.
The six phases don't change with the calendar — the week compresses them.
- 01
Architecture
plan it before anything exists.
- 02
Implementation
the AI builds from your plan.
- 03
Testing
try to break it.
- 04
Auditing
make it safe.
- 05
Polishing
make it clean.
- 06
Deployment
put it on the internet.
SIG.04 — The work
What students build.
One project per student, chosen by the student — a game, a tool, a site. It goes to a real URL in the first hour and grows every day after.
The skill is direction. Students write the plan, split the work, judge the output, and decide what ships. The AI types; the student decides.
SIG.05 — Scope
What this isn't.
Not a video course.
Every session is live and in person, all seven days.
Not a camp.
One project, shipped. No filler, no games.
Not graded.
No quizzes, no badges, no points. Demo Day is the assessment.
No student accounts.
Parents hold the identity. Students hold the keyboard.