Servo Academy

SIG.01 — The program

One week. One shipped project.

In person, Monday to Sunday. Software goes live on Day 1 and grows every day after — by Day 7 it runs in front of a room.

SIG.02 — The week

Seven days, start to shipped.

  1. Day 1

    ship a live page in the first hour.

  2. Day 2

    plan your build, learn to direct the AI.

  3. Days 3–5

    build your project.

  4. Day 6

    test, audit, polish.

  5. Day 7

    Demo Day.

Demo Day is every week — and it's open house. Come see what students built in seven days.

Next Demo Day — Sun, Sep 20

SIG.03 — The process

One process. Six phases. Any project.

The six phases don't change with the calendar — the week compresses them.

  1. 01

    Architecture

    plan it before anything exists.

  2. 02

    Implementation

    the AI builds from your plan.

  3. 03

    Testing

    try to break it.

  4. 04

    Auditing

    make it safe.

  5. 05

    Polishing

    make it clean.

  6. 06

    Deployment

    put it on the internet.

SIG.04 — The work

What students build.

One project per student, chosen by the student — a game, a tool, a site. It goes to a real URL in the first hour and grows every day after.

The skill is direction. Students write the plan, split the work, judge the output, and decide what ships. The AI types; the student decides.

SIG.05 — Scope

What this isn't.

  • Not a video course.

    Every session is live and in person, all seven days.

  • Not a camp.

    One project, shipped. No filler, no games.

  • Not graded.

    No quizzes, no badges, no points. Demo Day is the assessment.

  • No student accounts.

    Parents hold the identity. Students hold the keyboard.

Pick your week.

$1,000 per week. Launch week: $500, ten seats.

Reserve a seat